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Brain Game Claims Fail A Big Scientific Test
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It's an appealing idea - spend a few minutes a day playing one of those brain-training games, and you'll be smarter and more focused. You'll even stave off memory problems as you age. The question is, can brain games really do all of that? A new evaluation2 of the scientific evidence finds little reason to believe they can. NPR's Jon Hamilton reports.
JON HAMILTON, BYLINE3: The evaluation is a response to a very public disagreement. In 2014, a group of scientists published an open letter objecting to the marketing4 claims made by companies that offer brain training. A few weeks later, another group of scientists published a rebuttal. They said there was good science showing that brain games work.
DAN SIMONS: So you had two consensus5 statements, each signed by many, many people that came to essentially6 opposite conclusions.
HAMILTON: That's Dan Simons, a psychology7 professor at the University of Illinois. Simons decided8 to take a close look at the research on brain training, so he and a handful of other scientists began reviewing more than 130 studies.
SIMONS: And what we did was went through each paper and tried to look at the kind of evidence it provided.
HAMILTON: How big was the study? Did it have an appropriate control group? The results appear in the journal Psychological Science in the Public Interest. And Simon says what the team found was disappointing.
SIMONS: Many of the studies did not really adhere to what we think of as the best practices for intervention9 designs.
HAMILTON: Some were really small. Others compared the people who played games with people who did nothing. Simons says there were some studies that showed brain games can have an effect.
SIMONS: You can practice, for example, scanning baggage at an airport and looking for a knife. And you get really, really good at spotting that knife, but not necessarily spotting other things.
HAMILTON: Or at solving math problems or remembering your grocery list. And Simons says those are the improvements many people hope for when they start playing brain games.
SIMONS: We don't care if you practice these games and then you get better at doing some weird10 computer task. What you want to do is be better able to function at work or at school.
HAMILTON: Simon says that's not a realistic expectation - at least not now.
SIMONS: It'd be really nice if you could play some games and have it radically11 change your cognitive12 abilities. And it's still possible that it might be. It's just that the studies up to this point really don't provide strong evidence.
HAMILTON: George Rebok is a psychologist at Johns Hopkins who has spent two decades researching brain training. He says the evaluation is fair, and he agrees with many of its criticisms.
GEORGE REBOK: We've all been aware of some of the methodological shortcomings of the studies, and I think it really helped raise the bar in terms of the level of science that we must aspire13 to.
HAMILTON: But Rebok remains14 optimistic that brain-training programs based on rigorous science will prove their value someday. He says there have already been some hints of success, including one of his own studies that looked at thinking and learning in older people.
REBOK: We gave people only 10 sessions of initial training, and we were seeing effects 10 years down the road.
HAMILTON: Now, Rebok would like to try a training program that lasts for years and pushes people much harder than most brain games do.
REBOK: If we can implement15 that long range, I think there will be, you know, a big dividend16 eventually.
HAMILTON: In the meantime, the Federal Trade Commission is going after brain-training companies that make scientifically unsupportable claims. In January, the company behind Luminosity (ph), a sponsor of NPR programs, agreed to pay a $2 million fine and revise its marketing practices. Jon Hamilton, NPR News.
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2 evaluation | |
n.估价,评价;赋值 | |
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3 byline | |
n.署名;v.署名 | |
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4 marketing | |
n.行销,在市场的买卖,买东西 | |
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5 consensus | |
n.(意见等的)一致,一致同意,共识 | |
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6 essentially | |
adv.本质上,实质上,基本上 | |
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7 psychology | |
n.心理,心理学,心理状态 | |
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8 decided | |
adj.决定了的,坚决的;明显的,明确的 | |
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9 intervention | |
n.介入,干涉,干预 | |
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10 weird | |
adj.古怪的,离奇的;怪诞的,神秘而可怕的 | |
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11 radically | |
ad.根本地,本质地 | |
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12 cognitive | |
adj.认知的,认识的,有感知的 | |
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13 aspire | |
vi.(to,after)渴望,追求,有志于 | |
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14 remains | |
n.剩余物,残留物;遗体,遗迹 | |
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15 implement | |
n.(pl.)工具,器具;vt.实行,实施,执行 | |
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16 dividend | |
n.红利,股息;回报,效益 | |
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