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(单词翻译:双击或拖选)
By George Dwyer
Washington
20 February 2007
watch Peacemaker Video Game
Peacemaker is a game-simulation for Middle East peace
A new video game was released in Washington, D.C. earlier this month. It challenges users to participate in creating solutions to the decades old Arab-Israeli conflict. Called "PeaceMaker," the new game reflects a growing trend in the videogame industry: using entertainment to promote learning and problem solving in socially constructive1 ways. VOA's Bill Rodgers narrates2.
"PeaceMaker" is designed to simulate aspects of the Israeli-Palestinian conflict. Players are challenged to promote peace through cooperation and multilateral negotiation3.
Asi Burak
Israeli-born Asi Burak helped create the game. "And what we wanted to do was [develop a game] that someone can just dive in[to] in a minute and deal with the real issues, which are the conflict, the way to approach it, how to take leadership," he says.
PeaceMaker's official premiere was held earlier this month at the World Affairs Council of America conference in Washington, D.C. The game is now available to consumers -- in Hebrew, Arabic, and English -- as a download from the Internet, for about $20 U.S.
Burak's partner, designer and businessman Eric Brown, is confident it will attract customers. "It is no different than any other strategy game in terms of engagement. There are a lot of games that are similar to what we have created."
What is different from many of the most popular video games on the market is that PeaceMaker does not rely on violent action sequences to attract players. Its developers are just part of a growing number of people who believe the video gaming market is ripe for new and innovative4 content.
"Why would it need to actually have that, killing5 people a thousand times in thirty seconds to be engaging,” wonders Brown. “And I think that people are engaged because they are challenged and as long as we can do that we should be able to be the same as any other business."
Today a growing number of organizations and software developers have come to believe that video games can be put to socially useful applications in promoting health awareness6, critical thinking, and problem-solving skills. Called by many the "serious games" initiative, Burak believes this trend is showing signs of blossoming into a serious social movement.
Eric Brown
"The serious games initiative and games for change is a growing trend due to the fact that many people feel that video games [have] become the dominant7 media form of this century."
The idea that video games might be uniquely suited to helping8 train peacemakers is an idea that has been endorsed9 by both educators and professional diplomats10, including former U.S. Mideast Envoy11 Dennis Ross.
He says, "In these kinds of games you are looking for everyone gaining. If it is a game that is something that promotes a zero-sum mentality12, then it works against conflict resolution. If it promotes the imagery that you gain by cooperating, you gain by adjusting, you gain by giving up mythologies13 then it actually is responding to what any negotiation requires."
The game's designers point out that many workers entering today's work force grew up playing video games and that it is a natural way to learn new skills. And if those skills can help contribute to solving some of society's most nagging14 problems, all the better.
1 constructive | |
adj.建设的,建设性的 | |
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2 narrates | |
v.故事( narrate的第三人称单数 ) | |
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3 negotiation | |
n.谈判,协商 | |
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4 innovative | |
adj.革新的,新颖的,富有革新精神的 | |
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5 killing | |
n.巨额利润;突然赚大钱,发大财 | |
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6 awareness | |
n.意识,觉悟,懂事,明智 | |
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7 dominant | |
adj.支配的,统治的;占优势的;显性的;n.主因,要素,主要的人(或物);显性基因 | |
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8 helping | |
n.食物的一份&adj.帮助人的,辅助的 | |
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9 endorsed | |
vt.& vi.endorse的过去式或过去分词形式v.赞同( endorse的过去式和过去分词 );在(尤指支票的)背面签字;在(文件的)背面写评论;在广告上说本人使用并赞同某产品 | |
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10 diplomats | |
n.外交官( diplomat的名词复数 );有手腕的人,善于交际的人 | |
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11 envoy | |
n.使节,使者,代表,公使 | |
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12 mentality | |
n.心理,思想,脑力 | |
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13 mythologies | |
神话学( mythology的名词复数 ); 神话(总称); 虚构的事实; 错误的观点 | |
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14 nagging | |
adj.唠叨的,挑剔的;使人不得安宁的v.不断地挑剔或批评(某人)( nag的现在分词 );不断地烦扰或伤害(某人);无休止地抱怨;不断指责 | |
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